MOVE 01
Pull it taut
Reel in with Q or walk away from your team until the cable turns violet. Then jump: the stored tension slingshots you across the chasm.
Free prototype · Windows · 1–4 player co-op
One cable. Four Resonators. Hold the line or fall together into the Drift.
Join the community for playtest invites01 The Tether
Every Resonator is clipped to the same plasma cable, and the cable runs back to your flying base. It's how you launch, climb, haul and solve puzzles. It's also how one bad jump drags the whole squad off the edge.
MOVE 01
Reel in with Q or walk away from your team until the cable turns violet. Then jump: the stored tension slingshots you across the chasm.
MOVE 02
The cable catches on pillars, spires and golden tuning forks. Wind it around a fork and pull to make it ring. Ring all three and a Harmonic Core surfaces.
MOVE 03
Obsidian titans guard the best cores. Lasso one, keep the line tight, and bring it down.
MOVE 04
On the Obsidian Spires, lightning overcharges your cable. A charged catapult throws you further than you should probably go.
02 Chain reaction
When a Resonator slips off an island, their weight drags the rest of the line after them. Whoever slams their magnetic anchor down first saves the squad. Press Shift. Hold on.
03 The Drift
Floating islands drift through an electromagnetic storm. Every run generates a new archipelago around your Ark. Harvest Harmonic Cores to push the storm back before it swallows you.
Low gravity, glass spires and lightning that charges your cable. Slumbering titans stand between you and the cores.
Ancient tuning-fork monoliths ring out chords when the cable pulls them. Solve the chord and a core rises from the ground.
The Ark
The Ark is home, respawn point and the root of the tether. Take the helm with F and fly the whole squad to the next island, while everyone dangles below.
Seeded, chunked and endless. Every peer builds the same world from the same seed.
Every note is synthesized live. Cable tension opens the filter; cores add melody; the storm adds sub-bass.
Host a world, join by IP or invite code, or play solo tied to the Ark.
An interactive tutorial walks you from your first jump to flying the Ark.
Collect five cores before the storm reaches 100% or get recalled to the Ark.
Hand-made shaders, procedural meshes and physics. No store assets.
04 Media
Every image and clip on this page is captured gameplay. No renders, no mock-ups.
05 Download
This is an early prototype, built and updated by one developer. It's free, it's playable solo or with up to three friends, and your feedback decides what gets built next.
Download for WindowsFree · 36.3 MBTETHERBOUND.exe. Keep the .pck file next to it.80a7622caf95859c7f1a38ce4e16010726e947242df62f7ce134f463ca75984106 Community
Get playtest invites for new builds, short devlog updates, and the community invite as soon as it opens. Email only when there's something worth playing.
07 Solo dev
TETHERBOUND is written, designed, scored and shipped by a single person. Every mesh, shader and sound in the game is generated in code, which is why it can change fast.
Yes. The current prototype is free to download and play.
One player picks Host World. Friends pick Join and enter the host's IP address, or the invite code from the host's menu. The host needs UDP port 7777 open. Invite codes work on the same network or over a VPN such as Tailscale or ZeroTier.
The build isn't code-signed yet, so SmartScreen warns about it like most indie builds. Click More info → Run anyway. You can check the download against the SHA-256 checksum in the download section.
Windows 10 or 11 (64-bit) and a graphics card that supports Vulkan. Most cards from the last eight years do.
Press X to release your cable. It drops every wrap and runs straight again. A cable that stays jammed at full tension also slips free by itself after a few seconds.
Not yet. Leave your email and pick what you play on in the idea box. Requests decide which platform comes next.